Posts Tagged ‘ games

The bosses of Deus Ex: Human Revolution and what might have been

The boss battles in Deus Ex: Human Revolution suck. Hard. The people of the internet appear to agree on this notion. While they aren’t game-breakers, they are clumsy and uninspired bullet sponges whose design runs counter to the nature of the rest of the game, which should not come as a surprise given that the bosses’ development was outsourced by Eidos Montreal to a different company. You see, DXHR is all about the ability to deal with situations in multiple different ways, and while the game is fairly slanted towards stealth play, there are varied and intricate ways through most events. In fact, there’s a good argument to be made that the game should have let me somehow sneak or talk my way out of the fights altogether. However, with the bosses in DXHR the only real choice is to figure out what weapon is the best for exploiting their horrendously simple attack patterns.

The saddest part of these bosses is not that they’re bad, but that they could have been extraordinary if they had gotten some more specific attention. DXHR is often described as a wondrous offspring of Metal Gear Solid and Mass Effect, and by “often described” I mean “described by me”. However, the unfortunate part is that DXHR seems to have taken more after Mass Effect in regards to bosses rather than Metal Gear, which is a damn shame since the Metal Gear series has given us some fantastic bosses over the years.

WARNING: Minor Spoilers

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The Review Revue

I’ve been asked on more than one occasion about how I approach the review writing process and what I like to see in reviews. I never have a firm answer, which is kind of unsettling to me since I frequently engage in discussions on the Twitter and such about what reviews should and should not be. There is no one answer to that question, but it does get me thinking about about the half-cocked ramblings I regularly try to pass off as game journalism.

As a result, I’ve taken note of a lot of my own habits since I began writing for GameCritics. I tend to approach my reviews (and anything I write really) in a specific way, and that approach is what I look for when responding to the user submissions on the forum or giving anyone else advice when asked. I want to stress that this is not meant to be a guide to getting reviews posted on the site or anything like that. This is only me talking about what goes through my head when I try to turn “HOLY SHIT THIS IS AWESOME” or “THIS IS REALLY DUMB” into an at least somewhat coherent combination of words. Every writer has their own style and their own voice. Above everything else, any aspiring reviewer should do what feels natural to them, because that is how you will best get your points across. However, I have come up with a few points that have helped me tremendously, and I hope they’ll help others as well.

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