The boss battles in Deus Ex: Human Revolution suck. Hard. The people of the internet appear to agree on this notion. While they aren’t game-breakers, they are clumsy and uninspired bullet sponges whose design runs counter to the nature of the rest of the game, which should not come as a surprise given that the bosses’ development was outsourced by Eidos Montreal to a different company. You see, DXHR is all about the ability to deal with situations in multiple different ways, and while the game is fairly slanted towards stealth play, there are varied and intricate ways through most events. In fact, there’s a good argument to be made that the game should have let me somehow sneak or talk my way out of the fights altogether. However, with the bosses in DXHR the only real choice is to figure out what weapon is the best for exploiting their horrendously simple attack patterns.
The saddest part of these bosses is not that they’re bad, but that they could have been extraordinary if they had gotten some more specific attention. DXHR is often described as a wondrous offspring of Metal Gear Solid and Mass Effect, and by “often described” I mean “described by me”. However, the unfortunate part is that DXHR seems to have taken more after Mass Effect in regards to bosses rather than Metal Gear, which is a damn shame since the Metal Gear series has given us some fantastic bosses over the years.
WARNING: Minor Spoilers